Write an AVPlayer wrapper that includes the following features: - A repository that support asset operations including: creation, removal and error observation - A service that can composite multiple assets into a single playback asset - The ability to seek to a specific time, making sure to pause before and restore state after - The ability to automatically observe and track total watch time internally that can be queried by an external component - The ability to automatically observe and track stalls/buffers internally that can be queried by an external component
Here is a possible implementation of an AVPlayer wrapper that includes the features you have requested:
import AVFoundation
class AVPlayerWrapper {
// Repository for storing and managing assets
private var assets: [String: AVAsset] = [:]
// AVPlayer for playing assets
private let player = AVPlayer()
// Keep track of total watch time for each asset
private var watchTime: [String: TimeInterval] = [:]
// Keep track of total stalls/buffers for each asset
private var stalls: [String: Int] = [:]
// Seek to a specific time in an asset
func seek(to time: CMTime, asset: String) {
guard let asset = assets[asset] else {
// Asset not found, return
return
}
// Pause the player before seeking
player.pause()
// Set the player's current time to the specified time
player.currentTime = time
// Create a new AVPlayerItem for the asset and seek to the specified time
let item = AVPlayerItem(asset: asset)
item.seek(to: time)
// Replace the current item with the new item and seek to the specified time
player.replaceCurrentItem(with: item)
player.seek(to: time)
// Start playing the asset again
player.play()
}
// Composite multiple assets into a single playback asset
func composite(assets: [AVAsset], name: String) {
// Create a composition using the specified assets
let composition = AVMutableComposition(asset: assets)
// Store the composition in the repository
self.assets[name] = composition
}
// Start playing an asset
func play(asset: String) {
guard let asset = assets[asset] else {
// Asset not found, return
return
}
// Create a new AVPlayerItem for the asset and start playing it
let item = AVPlayerItem(asset: asset)
player.replaceCurrentItem(with: item)
player.play()
// Start tracking watch time and stalls/buffers for the asset
watchTime[asset] = 0
stalls[asset] = 0
// Observe the player's time to track watch time
let timeObserver = player.addPeriodicTimeObserver(forInterval: CMTimeMake(value: 1, timescale: 1), queue: DispatchQueue.main) { [weak self] time in
guard let self = self else { return }
self.watchTime[asset] = time.seconds
}
// Observe the player's buffer to track stalls/buffers
let bufferObserver = player.addBoundaryTimeObserver(forTimes: [NSValue(time: CMTimeMake(value: 1, timescale: 1))], queue: DispatchQueue.main) { [weak self] in
guard let self = self else { return }
self.stalls[asset] += 1
}
}
// Stop playing the currently playing asset
func stop() {
player.pause()
player.replaceCurrentItem(with: nil)
}
// Remove an asset from the repository
func remove(asset: String) {
continue writing from the remove function
// Remove an asset from the repository
func remove(asset: String) {
assets[asset] = nil
watchTime[asset] = nil
stalls[asset] = nil
}
// Observe errors in an asset
func observeErrors(for asset: String, handler: @escaping (Error) -> Void) {
guard let asset = assets[asset] else {
// Asset not found, return
return
}
// Create a new AVPlayerItem for the asset and observe its errors
let item = AVPlayerItem(asset: asset)
item.addObserver(self, forKeyPath: "error", options: .new, context: nil) { [weak self] (item, _) in
guard let error = item.error else { return }
handler(error)
}
}
// Query the total watch time for an asset
func totalWatchTime(for asset: String) -> TimeInterval? {
return watchTime[asset]
}
// Query the total number of stalls/buffers for an asset
func totalStalls(for asset: String) -> Int? {
return stalls[asset]
}
}