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Write an AVPlayer wrapper that includes the following features: - A repository that support asset operations including: creation, removal and error observation - A service that can composite multiple assets into a single playback asset - The ability to seek to a specific time, making sure to pause before and restore state after - The ability to automatically observe and track total watch time internally that can be queried by an external component - The ability to automatically observe and track stalls/buffers internally that can be queried by an external component

Here is a possible implementation of an AVPlayer wrapper that includes the features you have requested:

import AVFoundation class AVPlayerWrapper { // Repository for storing and managing assets private var assets: [String: AVAsset] = [:] // AVPlayer for playing assets private let player = AVPlayer() // Keep track of total watch time for each asset private var watchTime: [String: TimeInterval] = [:] // Keep track of total stalls/buffers for each asset private var stalls: [String: Int] = [:] // Seek to a specific time in an asset func seek(to time: CMTime, asset: String) { guard let asset = assets[asset] else { // Asset not found, return return } // Pause the player before seeking player.pause() // Set the player's current time to the specified time player.currentTime = time // Create a new AVPlayerItem for the asset and seek to the specified time let item = AVPlayerItem(asset: asset) item.seek(to: time) // Replace the current item with the new item and seek to the specified time player.replaceCurrentItem(with: item) player.seek(to: time) // Start playing the asset again player.play() } // Composite multiple assets into a single playback asset func composite(assets: [AVAsset], name: String) { // Create a composition using the specified assets let composition = AVMutableComposition(asset: assets) // Store the composition in the repository self.assets[name] = composition } // Start playing an asset func play(asset: String) { guard let asset = assets[asset] else { // Asset not found, return return } // Create a new AVPlayerItem for the asset and start playing it let item = AVPlayerItem(asset: asset) player.replaceCurrentItem(with: item) player.play() // Start tracking watch time and stalls/buffers for the asset watchTime[asset] = 0 stalls[asset] = 0 // Observe the player's time to track watch time let timeObserver = player.addPeriodicTimeObserver(forInterval: CMTimeMake(value: 1, timescale: 1), queue: DispatchQueue.main) { [weak self] time in guard let self = self else { return } self.watchTime[asset] = time.seconds } // Observe the player's buffer to track stalls/buffers let bufferObserver = player.addBoundaryTimeObserver(forTimes: [NSValue(time: CMTimeMake(value: 1, timescale: 1))], queue: DispatchQueue.main) { [weak self] in guard let self = self else { return } self.stalls[asset] += 1 } } // Stop playing the currently playing asset func stop() { player.pause() player.replaceCurrentItem(with: nil) } // Remove an asset from the repository func remove(asset: String) {
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continue writing from the remove function

// Remove an asset from the repository func remove(asset: String) { assets[asset] = nil watchTime[asset] = nil stalls[asset] = nil } // Observe errors in an asset func observeErrors(for asset: String, handler: @escaping (Error) -> Void) { guard let asset = assets[asset] else { // Asset not found, return return } // Create a new AVPlayerItem for the asset and observe its errors let item = AVPlayerItem(asset: asset) item.addObserver(self, forKeyPath: "error", options: .new, context: nil) { [weak self] (item, _) in guard let error = item.error else { return } handler(error) } } // Query the total watch time for an asset func totalWatchTime(for asset: String) -> TimeInterval? { return watchTime[asset] } // Query the total number of stalls/buffers for an asset func totalStalls(for asset: String) -> Int? { return stalls[asset] } }